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AI Insights · Timothy · July 2022

Top 5 Co-op Games in Oceania for Q2 2022

Discover the performance trends of the top 5 co-op games on a unified platform in Oceania for the second quarter of 2022, including insights on downloads, revenue, and active users.

Top 5 Co-op Games in Oceania for Q2 2022

In the second quarter of 2022, the top 5 co-op games in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Roblox from Roblox Corporation saw a decline in weekly revenue from early April, starting at approximately $621K and dipping to around $412K by the end of May. However, the game experienced a resurgence in late June, peaking at about $550K. Weekly downloads showed a similar pattern, beginning at 31.8K in early April and fluctuating before reaching 30K by the end of June. Active users remained relatively stable, with a slight increase from 1.3M in late March to 1.4M by the end of June.

Among Us! by InnerSloth LLC experienced modest weekly revenue, starting at around $562 in late March and peaking at $1K in mid-April. Downloads saw a notable increase, starting at 14.1K in late March and climbing to 21.8K by the end of June. Active users also grew steadily, from 48K in late March to nearly 70K by the end of June.

Diablo Immortal from Blizzard Entertainment, Inc. had a strong debut in early June with weekly revenue peaking at about $239K. However, revenue decreased to approximately $149K by the end of June. Downloads followed a similar trend, starting at 140K in the first week and dropping to 9.4K by the end of June. Active users also declined from 126K in early June to about 59K by the end of the month.

Clash Royale by Supercell had fluctuating weekly revenue, starting at approximately $254K in late March, dipping to around $78K in mid-June, and closing at $133K by the end of June. Downloads showed a gradual decline, from 21.5K in late March to 11.5K by the end of June. However, active users remained relatively consistent, fluctuating around 400K throughout the quarter.

Apex Legends Mobile from Electronic Arts had a notable launch with weekly revenue reaching $36K in mid-May. However, revenue declined to around $11K by the end of June. Downloads followed a similar pattern, peaking at 40K during the launch week and decreasing to about 10K by the end of June. Active users saw a peak of 55K in late May, but dropped to around 38K by the end of June.

This data highlights the dynamic nature of the gaming market in Oceania. For more insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022